SEICA Virtual Research Labs
SEICA Virtual Research Labs
Laura Loremipsum, Laura Onmeta, Laura TBD, Laura Livingston (Left to Right)
Laura Loremipsum, Laura Onmeta, Laura TBD, Laura Livingston (Left to Right)
RESEARCH GOALS
Observe and analyze modern human experiences driven by human-(tech)-human interaction and propose intermediary interfaces for application
Observe and analyze modern human experiences driven by human-(tech)-human interaction and propose intermediary interfaces for application
SEICA Virtual Research Labs actively conduct multimedia-based research through digital experimentation and production of new media works as a means to investigate new-er experiences in relation to networked electronic devices that mediate human relationships and present new ways of thinking about intimacy. Borrowing tropes from popular culture and Internet vernacular that are proven catalysts for rapid online dissemination, SEICA explores and amplifies the hype surrounding technological innovation and evolution.
In terms of methodology, the labs conduct case study research through a digital anthropological emic perspective that is informed by the native experience of being immersed in virtual life. Author Sue Thomas in Technobiophilia: Nature and Cyberspace mentions that emic information about cyberspace comes from within online culture, from those who build and develop the environment as well as those who use it on a regular basis. This emic information aggregated and studied by the researchers will be strategically implemented to achieve SEICA's research goals.
In terms of methodology, the labs conduct case study research through a digital anthropological emic perspective that is informed by the native experience of being immersed in virtual life. Author Sue Thomas in Technobiophilia: Nature and Cyberspace mentions that emic information about cyberspace comes from within online culture, from those who build and develop the environment as well as those who use it on a regular basis. This emic information aggregated and studied by the researchers will be strategically implemented to achieve SEICA's research goals.
SEICA operates four research labs that study key shifts in human behavior and experience in relation to new-er consumer facing technology:
Living Thing Research Lab (LTRL)
questions what is philoso-fictionally perceived as a living thing
Human Condition Research Lab (HCRL)
monitors and analyzes viral online content to reflect on the modern human experience in relation to physicality and materiality
Speculative Human Research Lab (SHRL)
explores the uncanny properties of simulated human bodies in digital space
Intermediary Interface Research Lab (IIRL)
proposes alternative intermediary interfaces for human-(tech)-human interaction
SEICA operates four research labs that study key shifts in human behavior and experience in relation to new-er consumer facing technology:
Living Thing Research Lab (LTRL)
questions what is philoso-fictionally perceived as a living thing
Human Condition Research Lab (HCRL)
monitors and analyzes viral online content to reflect on the modern human experience in relation to physicality and materiality
Speculative Human Research Lab (SHRL)
explores the uncanny properties of simulated human bodies in digital space
Intermediary Interface Research Lab (IIRL)
proposes alternative intermediary interfaces for human-(tech)-human interaction